Monthly Archives: May 2013

Gaming in Middle Years and High School

One of the greatest challenges when looking for appropriate gaming opportunities in middle years and high school classrooms is finding games that connect with curricular outcomes.  Despite having a large selection of gaming consoles at my disposal (Original X-Box, PS2, … Continue reading

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EduGaming: In Need of a Simple Solution

Thanks to funding from a Manitoba Teachers Society Reflective Professional Practice Grant, we are spending a second day working on the topic of game-based learning and focusing on how we can use gaming to improve student learning.  Earlier in the … Continue reading

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