I was invited to contribute Microsoft Partners in Learning Network’s Hot Topics blog on Games Based Learning. Here’s one of the posts:
Looking back on this project, I reflect on how the infusion of technology has revolutionized games-based learning. Tweets, texts, Facebook posts, and messages from avatars can be used to challenge learners to complete a task as part of a larger game. Technology expands the audience, creating play among learners around the world who can collaborate through social media to complete challenges and share final products. That’s what my colleague Leah Obach and I are working to achieve through our tech-based alternate reality game, Mission. Tweets from @Mission_Game issue learning challenges, with products posted to a shared site. It’s in the very early stages, but we’d love educators from around the world to help us build it.
Games-based learning can be adapted for any students in any subject area. Ready to begin your gaming journey? Check out these resources and tweet as you go with #edugaming!